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There's quite a bit happening in Cobalt. Like, so much.In fact, as much as I detest "it's like this however this," I really feel like that is one of the best place to start out. The easiest way I can describe Cobalt (the primary third-occasion release from Minecraft's Mojang) is as a curious mix of John Woo, Tremendous Meat Boy, Contra and (most prominently) Tremendous Smash Brothers.Like I mentioned ... rather a lot going on.%Gallery-131035%You control a diminutive, adorable, blood-thirsty robotic battling others of your variety in a 2D, neon-drenched battlefield. Except for the weapons all robots have at their disposal (batteries, hatred of flesh-males), these bots have a quick arsenal of explosives, vitality weapons and good old fashioned robot punching.Whereas the modes I played at PAX were fairly conventional (capture the flag, death match), their tempo was way more accelerated than what you'd expect. Kills and captures happen fast, and one effectively-placed grenade can flip the tide.It was clear that there was particular methodology to this robotic madness.In truth, the one time the sport slows down is when an enemy projectile is nearing one of the bots. As time slows, the bulky beam or bullet is highlighted, and the goal has only one chance to deflect the shot by rolling into it (cool) or punching it away (supremely cool).The impact of this slowdown is that a bunch of gamers assembly in the middle of a map quickly transitions into a gradual-mo gunfight that could be accurately described as a bullet ballet if the robots weren't so stubby and if numerous the "bullets" weren't rockets/grenades/vitality beams. Stuff might not be elegant, but it surely positive is a heck of lots of enjoyable.Although chaos outlined my transient play time with the sport, there seemed to be deeper methods that gamers could explore as time goes by. The truth is, I used to be unable to finish the "advanced tutorial" which taught moves like getting extra grenade distance by throwing mid-roll.While the pace and frantic motion was a lot to wrap my mind round in a crowded expo hall, it was clear that there was definite methodology to this robotic madness. I for one am wanting ahead to exploring it when the game arrives on Pc, Mac and Linux this fall.